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ArchMark

So, 15.12.2024 21:15
ARC B580 12GB

Code: ArchMark 0.50
Driver: Intel(R) Arc(TM) B580 Graphics v4.6.0 - Build 32.0.101.6252
Resolution: 1024x768 @ 162.51Hz
Flushing commands, no buffer swaps
Fillrate
32 bits
Mode: R10G10B10A2 Z24 S8
23.390 GPix/s color only
23.690 GPix/s z only
22.334 GPix/s color and z
56.301 GPix/s z tested (pass), color and z
75.434 GPix/s discardable by LEQUAL depth test
31.285 GPix/s discardable by GEQUAL depth test
44.783 GPix/s discardable by EQUAL depth test
18.649 GPix/s stencil writes
23.262 GPix/s discardable by EQUAL stencil test
stencil test passed
23.459 GPix/s pure stencil updates
22.392 GPix/s z fail (LEQUAL), stencil update
z test passed (LEQUAL)
28.626 GPix/s stencil update
20.281 GPix/s stencil update, z update
83.733 GPix/s color replace
40.182 GPix/s z update, color replace
64.183 GPix/s stencil update, color replace
25.224 GPix/s stencil update, z update, color replace
16 bits
Mode: R8G8B8A8 Z16 S0
11.816 GPix/s color only
5.079 GPix/s z only
25.082 GPix/s color and z
14.289 GPix/s z tested (pass), color and z
19.130 GPix/s discardable by LEQUAL depth test
13.407 GPix/s discardable by GEQUAL depth test
14.357 GPix/s discardable by EQUAL depth test
Bandwidth
Mode: R10G10B10A2 Z24 S8
available to buffer clears
161.285 GB/s all buffers
37.930 GB/s color only
74.272 GB/s depth and stencil
24.084 GB/s depth only
10.046 GB/s stencil only
708.257 GB/s worst case draw bandwidth
511.219 MB/s burned by the RAMDAC
708.769 GB/s estimated physical bandwidth
Geometry
Mode: R8G8B8A8 Z0 S0
Plain vertices
249.050 MTris/s as triangle fan
125.347 MTris/s as triangle list
124.610 MTris/s clipped
Vertex shading speed
124.485 MTris/s lit (one directional light)
125.860 MTris/s lit (one point light)
125.549 MTris/s lit (eight point lights)
Texturing
Mode: R8G8B8A8 Z0 S0
Textured fillrate
Bilinear filter
7.916 GPix/s w 1 layers
14.872 GPix/s w 2 layers
15.445 GPix/s w 3 layers
15.017 GPix/s w 4 layers
14.783 GPix/s w 5 layers
14.933 GPix/s w 6 layers
15.106 GPix/s w 7 layers
16.145 GPix/s w 8 layers
Trilinear filter
13.370 GPix/s w 1 layers
14.591 GPix/s w 2 layers
15.403 GPix/s w 3 layers
14.306 GPix/s w 4 layers
15.877 GPix/s w 5 layers
15.521 GPix/s w 6 layers
4.333 GPix/s w 7 layers
15.600 GPix/s w 8 layers
Readback
Mode: R10G10B10A2 Z24 S8
Whole buffer
288.356 MPix/s of R8G8B8A8 colors
176.819 MPix/s of B8G8R8A8 colors
37.045 MPix/s of R8G8B8 colors
36.452 MPix/s of B8G8R8 colors
360.901 MPix/s of depth data (unsigned integer)
340.527 MPix/s of depth data (float)
316.127 MPix/s of stencil
32x32 region
8.877 MPix/s as R8G8B8A8
9.190 MPix/s as B8G8R8A8
6.171 MPix/s as R8G8B8
6.041 MPix/s as B8G8R8
7.716 MPix/s of depth data (unsigned integer)
7.372 MPix/s of depth data (float)
5.925 MPix/s of stencil
Texture cache
Mode: R10G10B10A2 Z24 S8
512 kiB using RGBA textures(CSV)
64 kiB using DXT1 textures(CSV)
256B using DXT5 textures(CSV)
Tiling
Mode: R10G10B10A2 Z24 S8
preferred block alignment
updating all buffers (CSV)
4 pixels wide
64 pixels high
in color buffer (CSV)
16 pixels wide
64 pixels high
in depth buffer (CSV)
16 pixels wide
64 pixels high
in stencil buffer (CSV)
64 pixels wide
64 pixels high Code: ArchMark 0.50
Driver: Intel(R) Arc(TM) B580 Graphics v4.6.0 - Build 32.0.101.6252
Resolution: 1024x768 @ 109.61Hz
Swapping buffers
Fillrate
32 bits
Mode: R10G10B10A2 Z24 S8
3.673 GPix/s color only
3.673 GPix/s z only
3.752 GPix/s color and z
2.283 GPix/s z tested (pass), color and z
2.828 GPix/s discardable by LEQUAL depth test
2.690 GPix/s discardable by GEQUAL depth test
2.767 GPix/s discardable by EQUAL depth test
4.035 GPix/s stencil writes
3.163 GPix/s discardable by EQUAL stencil test
stencil test passed
3.714 GPix/s pure stencil updates
2.653 GPix/s z fail (LEQUAL), stencil update
z test passed (LEQUAL)
3.057 GPix/s stencil update
3.093 GPix/s stencil update, z update
2.878 GPix/s color replace
3.076 GPix/s z update, color replace
2.912 GPix/s stencil update, color replace
3.110 GPix/s stencil update, z update, color replace
16 bits
Mode: R8G8B8A8 Z16 S0
3.097 GPix/s color only
3.267 GPix/s z only
3.236 GPix/s color and z
712.325 MPix/s z tested (pass), color and z
2.214 GPix/s discardable by LEQUAL depth test
2.333 GPix/s discardable by GEQUAL depth test
2.512 GPix/s discardable by EQUAL depth test
Bandwidth
Mode: R10G10B10A2 Z24 S8
available to buffer clears
3.660 GB/s all buffers
2.043 GB/s color only
1.858 GB/s depth and stencil
1.557 GB/s depth only
477.095 MB/s stencil only
30.222 GB/s worst case draw bandwidth
344.791 MB/s burned by the RAMDAC
30.566 GB/s estimated physical bandwidth
Geometry
Mode: R8G8B8A8 Z0 S0
Plain vertices
6.438 MTris/s as triangle fan
3.706 MTris/s as triangle list
3.574 MTris/s clipped
Vertex shading speed
3.772 MTris/s lit (one directional light)
3.661 MTris/s lit (one point light)
3.713 MTris/s lit (eight point lights)
Texturing
Mode: R8G8B8A8 Z0 S0
Textured fillrate
Bilinear filter
405.720 MPix/s w 1 layers
410.113 MPix/s w 2 layers
581.477 MPix/s w 3 layers
521.368 MPix/s w 4 layers
471.302 MPix/s w 5 layers
491.360 MPix/s w 6 layers
483.662 MPix/s w 7 layers
496.805 MPix/s w 8 layers
Trilinear filter
439.664 MPix/s w 1 layers
543.669 MPix/s w 2 layers
540.675 MPix/s w 3 layers
504.948 MPix/s w 4 layers
471.713 MPix/s w 5 layers
473.902 MPix/s w 6 layers
489.456 MPix/s w 7 layers
489.893 MPix/s w 8 layers
Readback
Mode: R10G10B10A2 Z24 S8
Whole buffer
164.341 MPix/s of R8G8B8A8 colors
276.988 MPix/s of B8G8R8A8 colors
35.651 MPix/s of R8G8B8 colors
35.834 MPix/s of B8G8R8 colors
284.521 MPix/s of depth data (unsigned integer)
300.614 MPix/s of depth data (float)
198.068 MPix/s of stencil
32x32 region
3.157 MPix/s as R8G8B8A8
3.204 MPix/s as B8G8R8A8
2.728 MPix/s as R8G8B8
2.704 MPix/s as B8G8R8
3.142 MPix/s of depth data (unsigned integer)
3.161 MPix/s of depth data (float)
2.734 MPix/s of stencil
Texture cache
Mode: R10G10B10A2 Z24 S8
128B using RGBA textures(CSV)
64 kiB using DXT1 textures(CSV)
2 kiB using DXT5 textures(CSV)
Tiling
Mode: R10G10B10A2 Z24 S8
preferred block alignment
updating all buffers (CSV)
64 pixels wide
4 pixels high
in color buffer (CSV)
16 pixels wide
4 pixels high
in depth buffer (CSV)
2 pixels wide
16 pixels high
in stencil buffer (CSV)
32 pixels wide
64 pixels high
Kategorien: 3DCenter Tools